AI Insights · Timothy · July 2025
Top Slime Games on iOS in UAE: Q2 2025
Explore the performance of the top slime games in the UAE on iOS during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the iOS platform in the United Arab Emirates saw interesting trends in the slime games category. The data, sourced from Sensor Tower, reveals noteworthy performance metrics for the top five slime games.
PlaySlime: Slime Simulator Game from Slime Simulator Studio showed a consistent revenue stream, peaking at around $761 in early April and maintaining an average of $600 to $700 throughout the quarter. Weekly downloads fluctuated, starting at 311 and experiencing a mid-quarter dip before rebounding to 338 by the end of June. Active users remained stable, with slight fluctuations around 3.5K, ending with a slight increase to 3.5K.
Super Slime Simulator by Dramaton LTD had minimal revenue, with a peak of $36 in late June. Downloads increased significantly towards the end of the quarter, reaching 267 in mid-June. Active users mirrored this trend, increasing from 370 to 549 by late June.
Fluid Simulation by Pavel Dobryakov had modest revenue, with a few spikes reaching up to $9. Downloads were consistent, maintaining between 50 and 127, while active users showed a gradual increase, peaking at 242 in late April.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a steady revenue stream, peaking at $319 in late May. Downloads increased towards the end of the quarter, reaching 184 in late June. Active users showed a similar trend, starting at 973 and ending at 967.
Finally, Bruno - My Talking Slime Pet, also by Dramaton LTD, had a fluctuating revenue, peaking at $39 at the end of June. Downloads started at 292, dipped, and then rose to 146 by the end of the quarter. Active users remained robust, starting at 5.1K and slightly decreasing to 4.2K, before ending at 4.2K.
For more detailed insights and data, visit Sensor Tower's platform.